package ctbrec.ui; import java.io.File; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import ctbrec.Config; import ctbrec.OS; import ctbrec.Recording; import ctbrec.io.DevNull; import ctbrec.io.StreamRedirectThread; public class Player { private static final transient Logger LOG = LoggerFactory.getLogger(Player.class); private static PlayerThread playerThread; public static void play(String url) { boolean singlePlayer = Config.getInstance().getSettings().singlePlayer; try { if (singlePlayer && playerThread != null && playerThread.isRunning()) { playerThread.stopThread(); } playerThread = new PlayerThread(url); } catch (Exception e1) { LOG.error("Couldn't start player", e1); } } public static void play(Recording rec) { boolean singlePlayer = Config.getInstance().getSettings().singlePlayer; try { if (singlePlayer && playerThread != null && playerThread.isRunning()) { playerThread.stopThread(); } playerThread = new PlayerThread(rec); } catch (Exception e1) { LOG.error("Couldn't start player", e1); } } public static void stop() { if (playerThread != null) { playerThread.stopThread(); } } private static class PlayerThread extends Thread { private boolean running = false; private Process playerProcess; private String url; private Recording rec; PlayerThread(String url) { this.url = url; setName(getClass().getName()); start(); } PlayerThread(Recording rec) { this.rec = rec; setName(getClass().getName()); start(); } @Override public void run() { running = true; Runtime rt = Runtime.getRuntime(); try { if (Config.getInstance().getSettings().localRecording && rec != null) { File dir = new File(Config.getInstance().getSettings().recordingsDir, rec.getPath()); File file = null; if(Recording.isMergedRecording(rec)) { file = Recording.mergedFileFromDirectory(dir); } else { file = new File(dir, "playlist.m3u8"); } playerProcess = rt.exec(Config.getInstance().getSettings().mediaPlayer + " " + file, OS.getEnvironment(), dir); } else { playerProcess = rt.exec(Config.getInstance().getSettings().mediaPlayer + " " + url); } // create threads, which read stdout and stderr of the player process. these are needed, // because otherwise the internal buffer for these streams fill up and block the process Thread std = new Thread(new StreamRedirectThread(playerProcess.getInputStream(), new DevNull())); std.setName("Player stdout pipe"); std.setDaemon(true); std.start(); Thread err = new Thread(new StreamRedirectThread(playerProcess.getErrorStream(), new DevNull())); err.setName("Player stderr pipe"); err.setDaemon(true); err.start(); playerProcess.waitFor(); LOG.debug("Media player finished."); } catch (Exception e) { LOG.error("Error in player thread", e); } running = false; } public boolean isRunning() { return running; } public void stopThread() { if (playerProcess != null) { playerProcess.destroy(); } } } }